Electronic Arts Inc. has announced The Sims 4‘s newest expansion, The Sims 4 Get To Work. Players can now deepen their connections with their Sims in this expansion by controlling them in the three new careers available—Doctor, Detective, and Scientist—as well as creating and customising their own retail business.
Start saving lives as a Doctor – take your Sims to work at the Hospital to examine patients, run x-rays, make diagnoses, perform surgeries and even deliver babies. Doctors will also make house calls to visit sick Sims. Sims can become sick through close interactions with other ill Sims and find relief by ordering medication.
Solve crimes as a Detective – your Sims will start their days at the Police Station to pick up new cases. Then they’ll be dispatched to crime scenes where they will gather evidence, track clues and collect witness statements in order to identify suspects and make arrests. Back at the Police Station they can search suspects, take their mug shots and fingerprints; even interrogate them in hopes of a confession. Sims in the Detective career can also patrol the streets and issue tickets to neighborhood menaces.
Climb inventive heights as a Scientist – develop your Sims’ analytical mastermind to craft diabolical creations such as the Cloning Machine or the SimRay, which gives Scientists the ability to freeze other Sims, control their minds and transform objects. Scientist Sims can also create the ElectroFlux Wormhole Generator to whisk themselves away to Sixam, the mysterious home world of fan-favorite Aliens, who make a much anticipated return to The Sims 4.
In these all-new careers, players will actively control their Sims’ decisions throughout the workday and get to meet fellow co-workers, explore the new career venues and decide whether to work toward that next promotion or wreak havoc on the workplace… let’s face it: we’re all gonna abuse the ability to wreak havoc.