Review: Mirror’s Edge: Catalyst Should Take A Look At Itself And Be Ashamed

Reader Rating1 Vote
Easy controls
Bad story
Poor game design
Lack luster graphics

Every once in a while, there comes a game that redefines the genre. A game so revolutionary that it changes how we play. Unfortunately Mirror’s Edge: Catalyst is not one of those games.

If you’re looking to play a game that makes you want to throw the remote at the screen before literally throwing up from vertigo, then you’ve come to the right place.

‘Catalyst’ is a prequel to the original Mirror’s Edge. You play as Faith when she just gets out of prison and fights for freedom within City of Glass. To begin, you go through a tutorial which teaches you the basics of the controls. That’s pretty much it.

While the control scheme itself is relatively easy to learn there’s nothing new or improved about it. The story is stale at best and doesn’t really give you anything – it’s mediocre and doesn’t make you invest any part of yourself into the experience.

The graphics, at best, lack luster. With a game based on the pretense of an amazing open world experience where as a free-runner, where you use all the objects around you to your acrobatic advantage, I was expecting to be wowed by the beautiful environments. All I really got was an upset stomach as the camera angles create a very dizzying experience.

If you are someone who’s prone to vertigo, stay away from this game at all costs. All you’ll end up with is an upset stomach. I’ve played games like this before and not had to deal with this issue, its just poor game design.

Mirror’s Edge: Catalyst is that kid in school that has so much potential but refuses to apply himself – it simply fails to deliver. I’m hoping they buck up and get it right in a future installment. Until then, this game gets the Juan Pablo Stinker Of The Week Award.