Assassin’s Creed And Game Development In Asia and Singapore

Ubisoft, a publisher and distributor with a rich portfolio of world-renowned brands, needs little introduction with extremely popular game franchises such as Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs, in its stable.

Since its beginnings in Carentoir, a small village located in France’s the Brittany region in 1986, Ubisoft has grown and evolved by leaps and bounds. In an industry where production timelines have shrunk and 24 hour development cycles, with teams across different time zones, have become the norm, Ubisoft is keeping up with the times.

The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. Ubisoft Singapore opened its doors on July 2008 and is the 18th Ubisoft internal development studio.

Located in the Fusionopolis, Singapore’s Infocomm Technology and Media hub, the studio employs a multi-national team of 300 employees, that includes Ubisoft veterans as well as fresh graduates, across multiple disciplines.

The Singapore office is a full-fledged development studio that has been involved in the production of major titles including Assassin’s Creed II, Prince of Persia: The Forgotten Sands, Assassin’s Creed: Brotherhood, Assassin’s Creed: Revelations, Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue, Assassin’s Creed Unity most recently Assassin’s Creed Syndicate.

We got the opportunity to catch up with Hugues Ricour, Senior Producer at Ubisoft Singapore, at the Voilah! French Festival Singapore which showcased “The Art Behind the Game – The Ubisoft Experience” exhibition held at the National Design Centre, who talked about the evolution of Assassin’s Creed as well as the talent coming out of Asia and in Singapore.